WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

WhileIterating RPG Devlog

Day 1: Environment Setup and Basic Design – 18 May, 2025

Day 2: Character Movement, Starting Area, and Early Dialogue – May 19, 2025

Progress Made

Challenges

Next Steps

Reflection

Even though the dialogue box didn’t work out today, I made solid foundational progress: the player moves, the world is built, and the systems are coming together. Sometimes starting over is faster than untangling a UI issue—and now I know exactly how to rebuild it cleaner. Tomorrow’s gonna be a win.

🗡️ Day 3: Combat System, Scene Structure, and Sprite Animation – May 20, 2025


Progress Made


Challenges


Next Steps


Reflection

Today everything started clicking. I finally understood how to wire up scenes using GetNode(), and my confidence with Godot and C# has skyrocketed. I learned not to overthink structure—sometimes simplicity is best. Also: animation is no joke. I’m grateful I bought a sprite pack, because aligning frames by hand is already a lot. Designing my own will be a mountain later, but that’s a future win. For now, I’m proud of what I’ve built. It works—and that feels awesome.