WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

Day 4: Scene Transitions, Spawn Points, and Chest Interaction – May 21, 2025


Progress Made


Challenges


Next Steps


Reflection

This was my most productive day so far. Getting scenes to transition smoothly and setting up spawn logic made the world feel interconnected. The autoload system is proving invaluable—I can already see how it will support more advanced features like inventory and persistent health. Even though the tile animation didn’t work out, I know exactly what to revisit when polish time comes around. The framework is really taking shape, and it feels awesome to see progress stack so tangibly.