WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

Day 5: Inventory System, Resource Gathering, and UI Integration – May 22, 2025


Progress Made


Challenges


Next Steps


Reflection

This was a huge systems-focused day. Between building interactive resource nodes and wiring up a dynamic inventory with real-time UI, the world began to feel functional and responsive. Debugging UI visibility and input edge cases was frustrating at times, but each issue solved led to tighter control over my project structure. Gathering wood and stone, watching the inventory update, and seeing those systems finally “click” was incredibly satisfying. The game now has the foundational loop of explore → gather → grow—and that feels amazing.