A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot
Area2D
, allowing entry with interaction key.Timer
node, enabling the door sound to play fully before switching scenes.+=
syntax for event subscription, improving signal handling and event-driven code.Area2D
zones due to incorrect use of Name
in signal handlers—fixed by switching to proper reference checking.CanvasLayer
and ColorRect
overlay tinting.While today wasn’t as system-heavy as some earlier days, it was deeply satisfying to finish the town and polish scene transitions. Seeing the audio sync smoothly and all the pieces fall into place made the area feel much more alive. I’m especially excited to keep learning about C# events and build out a scalable audio system soon. One more piece of the world is locked in.