A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot
đź’ˇ
GetTree().ChangeSceneToFile(...)
._Ready()
.PlayerUI
from inside a modular Area2D
scene—resolved with custom signals and clean communication between scenes.CanvasLayer
and ColorRect
.This was a shorter workday, but a deeply satisfying one. Building the overworld made the world feel cohesive, and seeing scene transitions working fluidly while keeping inventory intact felt like a major step toward a fully connected experience. I’m proud of the clean architecture used today—especially with reusable scenes and signals—and excited to keep this momentum going.