WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

🗺️ Day 7: Overworld Map, Scene Buttons, and Inventory Persistence – May 26, 2025

đź’ˇ

Progress Made


Challenges


Next Steps


Reflection

This was a shorter workday, but a deeply satisfying one. Building the overworld made the world feel cohesive, and seeing scene transitions working fluidly while keeping inventory intact felt like a major step toward a fully connected experience. I’m proud of the clean architecture used today—especially with reusable scenes and signals—and excited to keep this momentum going.