A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot
GameManager
singleton using a 5-stage cycle: Morning, Midmorning, Noon, Afternoon, and Night.CanvasLayer
and ColorRect
to reflect time of day—excluding the overworld map—providing immersive visual feedback.Today marked another milestone: the world now breathes with time. The shift from static environments to a living, time-responsive space was incredibly satisfying, especially seeing the player UI and tints adapt fluidly. Creating my own pixel art for inventory icons made everything feel more mine. Though crafting looms ahead, I’m gaining confidence with each system. I’m proud of the polish and intention behind today’s progress.