WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

⚔️ Day 10 – June 1, 2025

Progress Made

Challenges

Next Steps

Reflection

Today was less about hammering out endless code and more about intentionally designing the creative skeleton of my combat system. I spent a lot of time thinking through how things would interact—how stamina, actions, chains, and prayers could work not just mechanically, but thematically. It felt like I was shaping the soul of the game, not just its logic.

The Prayer system was especially fun to begin shaping. Using an enum and an index tracker felt like a clever and clean way to rotate through gods, each with their own potential buffs. Odin, Mars, Eir, Bastet—all names that I hope will eventually feel iconic within the world I’m building.

There’s a lot left to flesh out, but the core systems are finally starting to feel modular, expandable, and solid. I can already picture how I’ll layer in subclasses, unique skill trees, and combo-based strategy. I may not have flashy visuals yet, but the mind behind the battle is starting to take form—and that’s more exciting to me than any pixel art right now.

Each day the codebase feels more like a foundation than a mess. It’s a structure I trust, and one I’m excited to keep growing.