WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

✨ More Combat Updates — Day 13 (June 4, 2025)

✅ Progress Made

🧱 Challenges

🔜 Next Steps

💬 Reflection

Today was a major leap forward for the heart of my game: combat mechanics. Seeing subclass-specific prayer buffs trigger exactly as I imagined was extremely satisfying — and the new chain system adds the type of tactical depth I’ve been hoping for since the beginning.

I feel like I’m no longer just prototyping — I’m now refining. Each decision today added polish, synergy, and clarity to how the player engages with combat. The fact that buffs now dynamically apply, chains reset intelligently, and UI responds to player inputs means I’m starting to build a playable experience, not just a system.

It’s also amazing how much smoother development feels now that I’ve laid strong foundations. The modular design is really paying off — I can add, remove, or tweak buffs and skills without unraveling the rest of the game.

One day, someone will play this game and notice the chain buffs kicking in — and that moment will feel earned, powerful, and rewarding. That’s the experience I want to create. And today brought me one big step closer to it.