WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

💤 Day 15 – Design Cycles and Dream Scenes (June 6th, 2025)


Progress Made


Challenges


Next Steps


Reflection

Today was a quiet but meaningful step forward. Sometimes design days don’t give you the same dopamine spike as coding breakthroughs—but this one was special. The concept of The Turning has really solidified into something rich with narrative and mechanical potential. It’s elegant, reflective, and game-defining. Writing it all out helped crystalize what this world feels like: a place of ancient memory, slow revelation, and earned transformation.

Even without hours of scripting, today’s work was foundational. From dream scenes to items, every element you touched feeds the player’s sense of immersion and progression.