WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

🪵🌿 Devlog Day 17 — Centralizing the Systems (June 12, 2025)

âś… Progress Made

âš  Challenges

🚀 Next Steps

đź§  Reflection

Even though this was technically a “light” day, I got a lot of important cleanup and architecture work done that’s going to save me headaches down the road. Centralizing item data was one of the best decisions I’ve made so far — it’s already making adding new systems so much smoother. Every piece I refactor like this makes future systems faster to build, easier to debug, and way more maintainable long-term.

Very happy with how much cleaner my codebase is starting to feel.