WhileIterating's game – Devlog

A daily devlog documenting my journey building a turn-based RPG, with many other elements mixed in for fun, in Godot


Project maintained by Brhando Hosted on GitHub Pages — Theme by mattgraham

šŸ“˜ Devlog Day 20 – June 18, 2025

Progress Made

Challenges

Next Steps

Reflection

Today was all about clearing the path forward. I didn’t just refactor—I restructured the entire subclass system into something modular, progression-aware, and intuitive to expand. The decision to tie active skill upgrades to Dungeon Heart usage gave the design a satisfying rhythm: players earn progress through risk, not just repetition.

Even more important, I laid the conceptual foundation for the debuff system with well-placed comments and a strong sense of where things will go. Having that vision makes tomorrow’s work less about guessing and more about building. It’s like I’ve sketched the skeleton of my game’s class system, and now I’m finally adding muscle and motion.

I’m proud of the way I’ve gradually transformed my early prototypes into something that resembles a real game—and even more proud that I’m doing it on my terms, with care, strategy, and purpose. Stopping today feels like ending on a high note. Tomorrow, I close the loop.